~/Golang Interfaces and Design Patterns Explained
Mar 13, 2023
Golang interfaces are a core component in the language, enabling polymorphism and decoupling code. This article covers Golang interfaces, their usage, and common design patterns implemented in Go. Readers should know Go syntax and object oriented principles.
Interfaces Overview
An interface in Go specifies a method set. Types implementing all interface methods implicitly satisfy the interface.
Example:
Here, MyReader satisfies the Reader interface.
Why Use Interfaces
Interfaces enable abstraction, allow for mocking in tests, and promote dependency inversion.
Design Patterns with Go Interfaces
Singleton Pattern
Singleton ensures only one instance of an object exists. Go can achieve singletons using a package-level variable and sync.Once.
Factory Pattern
Factory provides a way to create objects without specifying concrete types.
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Strategy Pattern
Strategy enables defining a family of algorithms.
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Decorator Pattern
Decorator adds behavior to objects.
Adapter Pattern
Adapter allows incompatible interfaces to work together.
Command Pattern
Command encapsulates a request as an object.
Best Practices
- Keep interface method sets small.
- Interface pollution can be mitigated by defining interfaces in the user package.
- Prefer implicit satisfaction over explicit declarations.
- Document interfaces clearly for maintainers.
Conclusion
Golang interfaces enable powerful abstraction while supporting multiple design patterns. Understanding their role is essential in idiomatic and maintainable Go codebases. Refer to official Go documentation and pattern examples for deeper study.